Memento Deck Breakdown

Memento Deck Breakdown

  • Combos
  • Angwitch
  • Tatsunoo
  • Goblin or Breakout
  • Mace+Name
  • Sheep+Name
  • Mulcharmy Fuwalos
  • Droll lines
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HTML_TAG_ENDHTML_TAG_STARTCombos updated :HTML_TAG_ENDHTML_TAG_STARTJune 21st .HTML_TAG_ENDHTML_TAG_STARTMemento GuideHTML_TAG_ENDHTML_TAG_STARTbyHTML_TAG_END

Biggstarr

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  • HTML_TAG_STARTNSHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto look forHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTand activate it down itself to sendHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdown itself to SSHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to lookHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTby shuffleHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto station anotherHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
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  • Load …HTML_TAG_STARTEff to SS itself , activate it to addHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to seekHTML_TAG_ENDLoading …HTML_TAG_START, Set off itHTML_TAG_END
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  • HTML_TAG_STARTCl1HTML_TAG_ENDLoading …HTML_TAG_STARTin the GY to pop upHTML_TAG_ENDLoad …HTML_TAG_STARTto lookHTML_TAG_ENDLoading …HTML_TAG_START, Cl2HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itself from hand ( this way of sequencing plays around Nibiru and Ghost Ogre ) -in a fresh chain , Cl1HTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTusingHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoad …HTML_TAG_START, Cl2HTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_START, Cl3HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itself ( Summon match dragon in middle or side zones for cross sheep business )HTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpoppingHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …HTML_TAG_START( you can chainblock this with cactus if you need to )HTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto lend the banishedHTML_TAG_ENDLoading …HTML_TAG_STARTThis be the stage where you are done setting up the fabric and can build any plank from hither , I will present variation that keeps horned dragon on study alongside bone party incase you work no trap , and one that employ it to extend , the repose of the link make for depends on what bundle or ED fiend you range , exist it appo or gryphon or rabbit or unchained etcHTML_TAG_END
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HTML_TAG_STARTHorned dragon + bone partyHTML_TAG_END

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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop upHTML_TAG_ENDLoading …HTML_TAG_STARTto station 2 cards of choice ( send Mementotlan Fusion if you need 2 mat appo over S : P , it exist as well good followup )HTML_TAG_END
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  • Load …HTML_TAG_STARTGY Eff to drift into any bodyHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto downHTML_TAG_ENDLoading …HTML_TAG_STARTin hand to musterHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTtoHTML_TAG_ENDLoading …HTML_TAG_STARTfrom deck by down anythingHTML_TAG_END
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  • HTML_TAG_STARTEither link off the board for Linkuriboh + S : P ( could route through elf first but I cause n’t meet the degree ) , OR link all 3 into selene to link climb into a 2 mat appoHTML_TAG_END
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …HTML_TAG_STARTby Shuffling cards while get outHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoading …HTML_TAG_STARTin the gy ( could as well be angwitch but we can grab that with bone party or it could be our flex send with goblin )HTML_TAG_END
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTfrom hand and bandHTML_TAG_ENDLoading …
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HTML_TAG_STARTExtend with Horned dragonHTML_TAG_END

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  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTfrom handHTML_TAG_END
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  • HTML_TAG_STARTLink summonHTML_TAG_ENDLoading …HTML_TAG_STARTuseHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto popHTML_TAG_ENDLoading …HTML_TAG_STARTin hand to summon dark in cross sheep’s zoneHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTfrom deckHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop upHTML_TAG_ENDLoading …HTML_TAG_STARTto direct 2 card of selection ( a ambush to put and some monster like Angwitch , if using Selene , send a Mementotlan fusion as good ) Now you can use the link mat to either make a 3 mat apollousa with linkuriboh ( if you don’t use goblin’s pop this can live SP ) or if you expend Selene , you can make 2 mat appo + SPHTML_TAG_END
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HTML_TAG_STARTAlternatively , you can cease on Borreload Savage by summoning Chorozo employ cross sheep and Angwitch , and synchro summoning using Chorozo and Dark Blade , if you do not expend goblin’s result you can too cause S : P alongside itHTML_TAG_END

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HTML_TAG_START- During the End phase , field while circleHTML_TAG_ENDLoad …HTML_TAG_STARTfor Horned dragon setup or a trap of choiceHTML_TAG_END

HTML_TAG_STARTToday you could also devote up Horned dragon in the 1st method to create a 4 mat appo + whatever ambush you plant , point be , this be the region where you allow your preferences decide the board , and honestly I’m receive a hard time determine how to take these , thus I determine to show how you could expend Selene and Cross-sheep , and ill hope y’all with the freedom those toolHTML_TAG_END

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HTML_TAG_STARTDuring the opponent’s act : summon angwitch with bone party or CC1 to look for Shleepy , Shleepy SS itself to fuse into Twin dragon , which searches Mace and followup , Twin dragon can float into Dark Blade for a S/t popHTML_TAG_END

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HTML_TAG_STARTAlternatively we could receive look for mace instead of CC1 with twin dragon to receive early access to that interruption , if you serve that , make certain you recreate sheep and pop sheep with bone party to use sheep’s on pa eff to send CC1 , earlier access to CC1 is safer vs Nibiru though , there cost still a nib conservative melody that send out CC1 with CC2 , but I don’t pale na overcomplicate itHTML_TAG_END

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HTML_TAG_STARTWill showcase a line that searches a trap and keeps CC2 on domain ( there equal many many early translation each with its own intensity and weakness )HTML_TAG_END

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    HTML_TAG_START
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …HTML_TAG_STARTand Activate it popping itself to send ,HTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTEff to SS itself , Activate it to addHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to searchHTML_TAG_ENDLoading …HTML_TAG_START-ActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTby ShufflingHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
    HTML_TAG_START-ActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto station anotherHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoading …HTML_TAG_START, Set off itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTin the GY to popHTML_TAG_ENDLoad …HTML_TAG_STARTto searchHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTin the GY to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdownHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTfrom GY , CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto lend banishedHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SS itself , Set off it again to merge itself andHTML_TAG_ENDLoad …HTML_TAG_STARTintoHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to lendHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to float intoHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdownHTML_TAG_ENDLoading …HTML_TAG_STARTto mobilizeHTML_TAG_ENDLoad …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY eff to ship a trap of choiceHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSummonHTML_TAG_ENDLoading …HTML_TAG_STARTemployHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoad …HTML_TAG_START( it show to CC2 )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTto Cross-Sheep’s link zone and Activate Cross-Sheep to SS any bodyHTML_TAG_END
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  • HTML_TAG_STARTLink summon a 3 mat Apollousa while holdHTML_TAG_ENDLoad …HTML_TAG_STARTon domainHTML_TAG_END
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  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffling everything exceptHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …HTML_TAG_STARTand setHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTDuring the EP , area while sets ambush of selectionHTML_TAG_END
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HTML_TAG_STARTYou could also pop CC2 with the fusion’s gy result early on to be able to use bone party to pop CC1 from the hand later , this allow you hold horned on field or gives you an extra torso to give using goblin ( or more link material ) , and like always there equal many possibilities for what boards you can cause with these bodies , cost it Appo , Abao , S : P , the gryphon setup etc etcHTML_TAG_END

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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …HTML_TAG_START( or any handtrap to use as fodder forHTML_TAG_ENDLoading …HTML_TAG_START)HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdown itself to sendHTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTEff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto addHTML_TAG_ENDLoading …HTML_TAG_STARTfrom GYHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to lendHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …HTML_TAG_START( Tatsu permit you stretch vs a bystial after this measure )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SS itself , Activate it again to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto direct anotherHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to look forHTML_TAG_ENDLoad …HTML_TAG_START, Spark itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTin the GY to popHTML_TAG_ENDLoad …HTML_TAG_STARTto search your trap of choiceHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_START, Cl2HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdownHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTto lendHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto lend banishedHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffle everything exceptHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_STARTand pick betweenHTML_TAG_ENDLoading …HTML_TAG_STARTORHTML_TAG_ENDLoad …
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HTML_TAG_STARTNote : if you want to end on Horned Dragon + Bone Party then you receive to do the following : spend your first Twin Dragon lookup to catch Dark Blade or else of Tatsunoo ( weak to bystials ) , then use fusion spell’s GY eff to search Bone Party , and use CC2 to direct CC1 instead of Dark Blade , and finally Angwitch search Horned Dragon rather of CC1HTML_TAG_END

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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdown itself to lookHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTin hand to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdown itself to addHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTEff to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTand activate it pop upHTML_TAG_ENDLoading …HTML_TAG_STARTto directHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTto sendHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto addHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Cross-SheepHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTby shufflingHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START( to Cross sheep’s zone )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCl1 Cross-Sheep to SSHTML_TAG_ENDLoad …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto station anotherHTML_TAG_ENDLoading …HTML_TAG_START.HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to lookHTML_TAG_ENDLoad …HTML_TAG_START, Trigger itHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdown itself to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTlendHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_START, CL3HTML_TAG_ENDLoad …HTML_TAG_STARTSS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to addHTML_TAG_ENDLoading …HTML_TAG_STARTby poppingHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto lend banishedHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto send trap of selection and any nameHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpoppingHTML_TAG_ENDLoad …HTML_TAG_STARTin hand to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS 3 mat apollousa utilizeHTML_TAG_ENDLoading …HTML_TAG_START, Cross-Sheep &HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

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HTML_TAG_STARTIf you require to finish on horned , look for it rather of mace , and you don’t demand to use goblin , you also own the selection to use CC2 as link mat to make 3 mat appo + SP + ambush of selectionHTML_TAG_END

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    HTML_TAG_START
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  • HTML_TAG_STARTNSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to addHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTand activate it downHTML_TAG_ENDLoading …HTML_TAG_STARTto directHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itself , CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto directHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto addHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Cross-sheep useHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SS CC2 by shufflingHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoad …HTML_TAG_STARTto a zone Cross-sheep item toHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1 Cross-Sheep to SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto ship another copy ofHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …HTML_TAG_START( must sequence this style to direct the darkblade first )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoad …HTML_TAG_START, Touch off itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to SSHTML_TAG_ENDLoad …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTto searchHTML_TAG_ENDLoad …HTML_TAG_START, Cl2HTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to lookHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Selene using Cross-sheep &HTML_TAG_ENDLoading …HTML_TAG_STARTand spark Selene to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Apollousa using Selene andHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to popHTML_TAG_ENDLoading …HTML_TAG_STARTto lend anotherHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTeff to lendHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTfrom handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

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HTML_TAG_STARTbill : If you require to finish on horned dragon & bone party Make Sec : P utilize CC2 and goblin here otherwise prevent readingHTML_TAG_END

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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to commit ambush of choice and any nameHTML_TAG_END
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  • HTML_TAG_STARTMake S : P expendHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTDuring the EP , Mementomictlan Eff will set card of choice from the GYHTML_TAG_END
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HTML_TAG_STARTDark blade 2 lotHTML_TAG_ENDHTML_TAG_START( 1 less lot if you take with witch )HTML_TAG_END

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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto exploreHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …HTML_TAG_STARTand set off it pop up itself to sendHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdown itself to SSHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to addHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTby shuffleHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START, ,HTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto ship anotherHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
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  • Loading …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto lendHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SS itselfHTML_TAG_END
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  • Load …HTML_TAG_STARTGY Eff poppingHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTGY Eff to sendHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itselfHTML_TAG_END
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  • Load …HTML_TAG_STARTGY Eff to addHTML_TAG_ENDLoading …HTML_TAG_START, Spark itHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpoppingHTML_TAG_ENDLoad …HTML_TAG_STARTto lendHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTCl1HTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTGY Eff to add banishedHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto send 2 fiendHTML_TAG_END
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …
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HTML_TAG_STARTAgain , you have Horned Dragon in your handHTML_TAG_END

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HTML_TAG_STARTYou can choose to build S : P for one more drawHTML_TAG_END

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HTML_TAG_STARTWill depict lines where you get drolled or droll yourself against maxx c ( on the first draw )HTML_TAG_END

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HTML_TAG_STARTAngwitch + DrollHTML_TAG_END

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    HTML_TAG_START
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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto lookHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTand touch off it popping itself to commitHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop up itself to SSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to directHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffleHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto sendHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS S : PHTML_TAG_END
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTBy shuffling everything in GY exceptHTML_TAG_ENDLoad …
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HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTAngwitch + Bone party + DrollHTML_TAG_END

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    HTML_TAG_START
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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto searchHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTCL1 Tatsunoo downHTML_TAG_ENDLoading …HTML_TAG_STARTto directHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …HTML_TAG_START, Cl2HTML_TAG_ENDLoad …HTML_TAG_STARTpoppingHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to lendHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to SSHTML_TAG_ENDLoad …
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  • Loading …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to commitHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto lendHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Cross-SheepHTML_TAG_END
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SS CC2 to Cross-Sheep’s zone by shuffleHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1 Cross-Sheep to SSHTML_TAG_ENDLoad …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto sendHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS S : P employHTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffle everything exceptHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
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HTML_TAG_STARTOn the opponents become : Activate CC1 to SS CC2 to cross-sheep’s zone , then activate cross-sheep to SS angwitch to seek ShleepyHTML_TAG_END

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HTML_TAG_STARTFrom here you can employ Bone Party to pop Angwitch to SS Horned Dragon from deck , then SS Akihiron from the GY , then Use CC2 to pop itself and Akihiron and use Akihiron’s eff to add a freak to hand , you can then use shleepy to fuse itself and the excess freak into Twin dragon , Twin dragon can down Horned dragon to look for for mace and goblin , Horned dragon can pop Twin dragon and 2 early look up card and Twin dragon can float into another bodyHTML_TAG_END

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  • Combos
  • Angwitch
  • Tatsunoo
  • Goblin or Breakout
  • Mace+Name
  • Sheep+Name
  • Mulcharmy Fuwalos
  • Droll business
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  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto searchHTML_TAG_ENDLoad …
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  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …HTML_TAG_STARTand spark it popping itself to commitHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdown itself to exploreHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTby shufflingHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto send anotherHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTEff to SS itself , activate it to addHTML_TAG_ENDLoad …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoading …HTML_TAG_START, Activate itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCl1HTML_TAG_ENDLoad …HTML_TAG_STARTin the GY to downHTML_TAG_ENDLoading …HTML_TAG_STARTto look forHTML_TAG_ENDLoading …HTML_TAG_START, Cl2HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itself from hand ( this way of sequencing plays around Nibiru and Ghost Ogre ) -in a new chain , Cl1HTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTusingHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoading …HTML_TAG_START, Cl2HTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_START, Cl3HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itself ( Summon twin dragon in middle or side zones for cross sheep lines )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop upHTML_TAG_ENDLoad …HTML_TAG_STARTto lendHTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoad …HTML_TAG_START( you can chainblock this with cactus if you demand to )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto add the banishedHTML_TAG_ENDLoad …HTML_TAG_STARTThis is the point where you live perform setting up the fabric and can build up any plank from here , I will show version that keeps horned dragon on study alongside bone party incase you meet no ambush , and one that uses it to run , the repose of the link plays depends on what bundle or ED freak you run , be it appo or gryphon or rabbit or unchained etcHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

    HTML_TAG_START
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  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpoppingHTML_TAG_ENDLoad …HTML_TAG_STARTto ship 2 cards of choice ( send Mementotlan Fusion if you need 2 mat appo over S : P , it is as well good followup )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to drift into any bodyHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto downHTML_TAG_ENDLoad …HTML_TAG_STARTin hand to summonHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTtoHTML_TAG_ENDLoad …HTML_TAG_STARTfrom deck by down anythingHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTEither link off the plank for Linkuriboh + S : P ( could route through elf first but I do n’t regard the degree ) , OR link all 3 into selene to connect climb into a 2 mat appoHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTby Shuffle card while get outHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoad …HTML_TAG_STARTin the gy ( could as well be angwitch but we can grab that with bone party or it could equal our flex send with goblin )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTfrom hand and lotHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTfrom handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTLink summonHTML_TAG_ENDLoad …HTML_TAG_STARTemployHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto popHTML_TAG_ENDLoading …HTML_TAG_STARTin hand to summon night in cross sheep’s zoneHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdownHTML_TAG_ENDLoading …HTML_TAG_STARTto send 2 card of selection ( a trap to lay and some fiend like Angwitch , if expend Selene , ship a Mementotlan fusion as well ) Today you can apply the link mat to either make a 3 mat apollousa with linkuriboh ( if you don’t use goblin’s pop this can be SP ) or if you employ Selene , you can make 2 mat appo + SPHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTAlternatively , you can end on Borreload Savage by summon Chorozo use cross sheep and Angwitch , and synchro summon employ Chorozo and Dark Blade , if you do not use goblin’s result you can as well make S : P alongside itHTML_TAG_END

HTML_TAG_STARTToday you could too have up Horned dragon in the 1st method to do a 4 mat appo + whatever trap you place , stage be , this is the region where you get your preferences determine the board , and frankly I’m having a severe time deciding how to express these , so I determine to show how you could apply Selene and Cross-sheep , and ill trust y’all with the freedom those toolsHTML_TAG_END

HTML_TAG_STARTDuring the opponent’s turn : summon angwitch with bone party or CC1 to look Shleepy , Shleepy SS itself to fuse into Twin dragon , which searches Mace and followup , Twin dragon can float into Dark Blade for a S/t paHTML_TAG_END

HTML_TAG_STARTAlternatively we could get look for mace instead of CC1 with twin dragon to hold earlier access to that interruption , if you cause that , make certain you revive sheep and pop sheep with bone party to expend sheep’s on pop eff to send CC1 , earlier access to CC1 is safer vs Nibiru though , there is still a nib conservative line that sends CC1 with CC2 , but I don’t wan na overcomplicate itHTML_TAG_END

HTML_TAG_STARTWill showcase a job that searches a trap and hold CC2 on study ( there live many many early version each with its own strengths and weaknesses )HTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTand Set off it pop up itself to send ,HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTEff to SS itself , Touch off it to addHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to searchHTML_TAG_ENDLoading …HTML_TAG_START-ActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTby ShufflingHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
    HTML_TAG_START-ActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto station anotherHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoading …HTML_TAG_START, Activate itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTin the GY to pop upHTML_TAG_ENDLoading …HTML_TAG_STARTto searchHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTin the GY to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop upHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTfrom GY , CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto lend banishedHTML_TAG_ENDLoad …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto addHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SS itself , Set off it again to fuse itself andHTML_TAG_ENDLoad …HTML_TAG_STARTintoHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to lendHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to drift intoHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpoppingHTML_TAG_ENDLoad …HTML_TAG_STARTto mobilizeHTML_TAG_ENDLoad …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY eff to station a ambush of choiceHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSummonHTML_TAG_ENDLoading …HTML_TAG_STARTusingHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …HTML_TAG_START( it point to CC2 )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTto Cross-Sheep’s link zone and Activate Cross-Sheep to SS any torsoHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTLink summon a 3 mat Apollousa while keepHTML_TAG_ENDLoad …HTML_TAG_STARTon domainHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffle everything exceptHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …HTML_TAG_STARTand layHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTDuring the EP , study while sets trap of choiceHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTYou could also pop CC2 with the fusion’s gy effect early on to exist able to apply bone party to pop CC1 from the hand later on , this permit you keep horned on field or have you an extra torso to afford using goblin ( or more link material ) , and like ever there is many possibilities for what boards you can make with these bodies , exist it Appo , Abao , S : P , the gryphon setup etc etcHTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …HTML_TAG_START( or any handtrap to expend as fodder forHTML_TAG_ENDLoad …HTML_TAG_START)HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to shipHTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTEff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoad …HTML_TAG_STARTfrom GYHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to lendHTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …HTML_TAG_START( Tatsu allow you extend vs a bystial after this pace )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SS itself , Trigger it again to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto commit anotherHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoading …HTML_TAG_START, Activate itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTin the GY to popHTML_TAG_ENDLoading …HTML_TAG_STARTto search your ambush of selectionHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_START, Cl2HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpoppingHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTto addHTML_TAG_ENDLoad …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto lend banishedHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …HTML_TAG_STARTby shuffling everything exceptHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_STARTand pick betweenHTML_TAG_ENDLoad …HTML_TAG_STARTORHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTNote : if you need to end on Horned Dragon + Bone Party then you have to make the following : pass your first Twin Dragon lookup to grab Dark Blade rather of Tatsunoo ( faint to bystials ) , then use fusion spell’s GY eff to look Bone Party , and use CC2 to send CC1 instead of Dark Blade , and at last Angwitch searches Horned Dragon instead of CC1HTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to seekHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTin hand to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to lendHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTEff to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …HTML_TAG_STARTand activate it downHTML_TAG_ENDLoading …HTML_TAG_STARTto stationHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTto shipHTML_TAG_ENDLoad …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto lendHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Cross-SheepHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …HTML_TAG_STARTby shufflingHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START( to Cross sheep’s zone )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCl1 Cross-Sheep to SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto station anotherHTML_TAG_ENDLoading …HTML_TAG_START.HTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoading …HTML_TAG_START, Trigger itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTlendHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_START, CL3HTML_TAG_ENDLoading …HTML_TAG_STARTSS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to lendHTML_TAG_ENDLoad …HTML_TAG_STARTby poppingHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto lend banishedHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto send ambush of choice and any figureHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop upHTML_TAG_ENDLoading …HTML_TAG_STARTin hand to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS 3 mat apollousa expendHTML_TAG_ENDLoad …HTML_TAG_START, Cross-Sheep &HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTIf you want to finish on horned , seek it rather of mace , and you don’t need to use goblin , you as well get the selection to expend CC2 as link mat to cause 3 mat appo + SP + trap of selectionHTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTdown itself to lendHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTand activate it poppingHTML_TAG_ENDLoading …HTML_TAG_STARTto sendHTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itself , CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto sendHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto lendHTML_TAG_ENDLoading …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Cross-sheep usingHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SS CC2 by shufflingHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_STARTandHTML_TAG_ENDLoading …HTML_TAG_STARTto a zone Cross-sheep points toHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1 Cross-Sheep to SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto send another copy ofHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …HTML_TAG_START( must sequence this way to send the darkblade first )HTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to searchHTML_TAG_ENDLoad …HTML_TAG_START, Activate itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to SSHTML_TAG_ENDLoading …HTML_TAG_STARTfrom deckHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTto look forHTML_TAG_ENDLoading …HTML_TAG_START, Cl2HTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to searchHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Selene apply Cross-sheep &HTML_TAG_ENDLoading …HTML_TAG_STARTand touch off Selene to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Apollousa utilize Selene andHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to pop upHTML_TAG_ENDLoad …HTML_TAG_STARTto add anotherHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTeff to addHTML_TAG_ENDLoad …HTML_TAG_STARTto handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoad …HTML_TAG_STARTfrom handHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTnote : If you require to finish on horned dragon & bone party Make Sec : P using CC2 and goblin hither otherwise go on readingHTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to commit ambush of choice and any epithetHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTMake Sec : P useHTML_TAG_ENDLoad …HTML_TAG_STARTandHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTDuring the EP , Mementomictlan Eff will put card of choice from the GYHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTDark blade 2 lotHTML_TAG_ENDHTML_TAG_START( 1 less lot if you conduct with witch )HTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto look forHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTand spark it popping itself to sendHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpop up itself to SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to addHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffleHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START, ,HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto direct anotherHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto lendHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff poppingHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1HTML_TAG_ENDLoading …HTML_TAG_STARTGY Eff to stationHTML_TAG_ENDLoad …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to addHTML_TAG_ENDLoading …HTML_TAG_START, Set off itHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpoppingHTML_TAG_ENDLoading …HTML_TAG_STARTto addHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCl1HTML_TAG_ENDLoad …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoad …HTML_TAG_STARTGY Eff to add banishedHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto commit 2 monstersHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTWill express line where you get drolled or droll yourself against maxx 100 ( on the first draw )HTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto look forHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSSHTML_TAG_ENDLoading …HTML_TAG_STARTand activate it pop up itself to stationHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTpopping itself to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdown itself to stationHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto lendHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffleHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto directHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS S : PHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTBy shuffling everything in GY exceptHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

    HTML_TAG_START
    HTML_TAG_END

  • HTML_TAG_STARTNSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto searchHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1 Tatsunoo downHTML_TAG_ENDLoad …HTML_TAG_STARTto sendHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …HTML_TAG_START, Cl2HTML_TAG_ENDLoading …HTML_TAG_STARTpop upHTML_TAG_ENDLoading …HTML_TAG_STARTto SSHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to addHTML_TAG_ENDLoad …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpop up itself to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Load …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTpopping itself to sendHTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • Loading …HTML_TAG_STARTGY Eff to SS itselfHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTto addHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS Cross-SheepHTML_TAG_END
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoading …HTML_TAG_STARTto SS CC2 to Cross-Sheep’s zone by shufflingHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTCL1 Cross-Sheep to SSHTML_TAG_ENDLoading …HTML_TAG_START, CL2HTML_TAG_ENDLoading …HTML_TAG_STARTto directHTML_TAG_ENDLoading …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTActivateHTML_TAG_ENDLoad …HTML_TAG_STARTdown itself to SSHTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTSS S : P utilizeHTML_TAG_ENDLoading …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

  • HTML_TAG_STARTsecHTML_TAG_ENDLoading …HTML_TAG_STARTby shuffling everything exceptHTML_TAG_ENDLoad …HTML_TAG_START,HTML_TAG_ENDLoad …HTML_TAG_START&HTML_TAG_ENDLoading …
  • HTML_TAG_START HTML_TAG_END

HTML_TAG_STARTOn the opponents turn : Activate CC1 to SS CC2 to cross-sheep’s zone , then spark cross-sheep to SS angwitch to look for ShleepyHTML_TAG_END

HTML_TAG_STARTFrom here you can apply Bone Party to pop up Angwitch to SS Horned Dragon from deck , then SS Akihiron from the GY , then Use CC2 to pop itself and Akihiron and use Akihiron’s eff to lend a monster to hand , you can then expend shleepy to fuse itself and the excess fiend into Twin dragon , Twin dragon can pop Horned dragon to search for mace and goblin , Horned dragon can pop Twin dragon and 2 early face up card and Twin dragon can drift into another bodyHTML_TAG_END

Deck Statistics

automated based on the final few weeks of Ladder + tournament decks

Serious Memento Decks

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